padib said:
360k is not impressive for a 2D platformer when a game like NSMB Wii can outsell it by a factor of 25. If you'll name NSMBU, I'll give you Rayman Origins. //Yes, it is. Especially when you burn Nintendo fans by delaying it to launch alongside other versions.
I replied to this. (link)
//I didn't see your reply earlier on, so from this point on, I'm still going to disregard your reply :P
Also Zombi U, talk to me about Zombi U. //Didn't reach expectations, probably. How would you make money off a AA launch release when you make less than $35 million off it?
Easy. Looking at Red Steel, the other Nintendo exclusive I made for a similar audience the gen prior, I would expect sales of 0.7million (how ironic). With that in mind, I would adjust my budget to at least make a 100% margin. If I am to obtain 35 million in revenue, my game should cost me 17 million. End of story.
//Ah, okay. Makes lots of sense.
The huge IPs brought by 3rd parties were well argued to be poor ports lacking in features and DLC which was available on other consoles. The other important argument raised ad nauseam is that 3rd parties did not create a market for any games other than shovelware on the Wii. You reap what you sow. Exceptions were games like Red Steel which again you fail to consider in my arguments. //I agree. Wii shovelware only sold because of its massive userbase.
3rd parties were late to the party, and are eating the crow they served Nintendo, and will blame Nintendo for it. //They're right to blame Nintendo, though. I mean, Nintendo gave itself a competitive advantage because it's used to Gunpei Yokoi's philiosophy, and they're exercising that philosophy with their 7th and 8th-Gen consoles.
Any intelligent business would follow Nintendo's example to make Nintendo kind of money. Look at how 3rd parties are working on the 3DS for insight. Games like Monster Hunter 4 and Yokai Watch are selling or sold very well on the system. If 3rd parties are trying to make money on the U by making games that sell on the PSX1, they are just being fools.
//Ah, explains all the ports. Only company (once again, aside from Atlus and more recently, Koei Tecmo) that came close to doing this is Ubisoft. 'Tis a shame they backtracked.
No, "mature" games sell fine on the U, so long as they show some kind of promise. The perfect example I brought up is Shovel Knight. It's not gore mature, but it's certainly not just dance type gaming like Guillemot said. //Mature in this sense is according to ESRB rating.
I know. My point is that "mature" is too lose a term to mean anything. If by mature he means gore, then ZombiU disproves him. If by mature he means AAA multiplat, then yes he's right. They don't sell on Nintendo consoles. I'm not asking him to be stupid, on the contrary! I'm asking him to be intelligent. Given how this endless circle with 3rd parties hasn't changed since the NES, I don't see it happening.
//Okay, makes sense.
Did you read the interview I linked you to or did you just prefer to tell me to do my research without doing any of your own?
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