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Did they really tried?

ZombieU was the only game with a little effort behind. They don't really tried to use the Wii U hardware effectively for the graphics but at least they used the Gamepad very well. ZombiU sold not as much as they hoped, but with the the low ratings ZombiU received (and it was very buggy before the patches) the sales seems appropriate.

Assassins Creed 3 on Wii U was technically only "ok" and received not much DLC. Assassins Creed 4 on Wii U was technically a mess with no DLC. In places the graphics in AC4 looked worse than in AC3. Rayman had its greatest and best incarnation on Wii U but only because they used the Gamepad well and the graphics where not challenging for the hardware. At least Rayman sold more on Wii U than on the other systems.

Ubi tried not very hard. They tried to make the ports with the lowest effort possible. It's okay that Ubisoft give up on Wii U but at least they should have tried with more effort.

I don't have hopes for Watch Dogs Wii U. First it seemed to be the greatest version of the game with Gamepad support and all but know it will probably only a quickly ported version of the PS360 version.

By the way: Just Dance was the only Ubisoft Wii game that got heavily promoted. I saw Just Dance events in some stores and all used Wii or Wii U. Perhaps some promotion for the Wii U versions of AC could have done something? The Wii U versions of AC got not even mentioned in most ads.

No time for tears. There are so many probably great first party (or Nintendo produced third party) games announced for this and next year (yes "mature" ones too) that I don't have time to test Watch Dogs anyway