| fps_d0minat0r said: [...] Yeah they dont have endless wallets but you seem to be forgetting that it will sell more copies at a higher price on consoles than it will on PC... just like most action adventure games do. The only time it will sell more COPIES is when its £3 in a steam sale, but that still wont mean its generated more money. I'm sick and tired of people who want resources gained from consoles to be poured into PC gaming when most PC gamers cant even play the game at the highest graphics settings. |
But they don't need to pour resources into PC gaming: PC games almost always use scalable engines, and development on it is long established and very straightforward, so developing on it first, the game has just to be scaled down to fit within console capabilities. This gen it's a lot easier too, as besides using PC-like architecture, at last consoles have more than enough RAM, and their computing power compares well with gaming PC of very few years ago or current general purpose ones (probably pure CPU and GPU power compared even better last gen, but they couldn't use it completely on the largest games due to lack of RAM). But in the end all this means that making a game that fully uses PC power, when available, comes at a lower cost than tweaking it to fully use consoles customised CPUs, GPUs or APUs and auxiliary chips beyond what can be done using their standard libraries provided with the dev kits, and using superior PC power not completely with specific optimisations, but just partially, setting the engine to the max, comes almost for free. This means also that as this gen matures and console producers refine their system libraries, you'll see better performances in console games even without game devs doing special tweakings for them.
This obviously applies to 3rd party multiplats, you can expect better results, now and in future, from exclusive games, both 1st and 3rd party ones.







