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Vena said: Multiplayer doesn't have input lag because your machine is right there and takes the inputs immediately, multiplayer has bigger and very common issues of server desyncs and lag... which no one likes. These are usually easier to fix by getting better server bandwidth and/or more servers. In the case of Share Play, you're not giving commands to "right here" ever, its always signal being sent, received, sorted, sent out again, and then finally shown on screen. Unless Sony has wizards working for them, I do not see "smooth" being a descriptor of the experience. The only difference? How about that Netflix can actually send packets of data pre-emptively and buffer it out behind the scenes? Gaming cannot do such a thing. Netflix and reading a book are more incommon than gaming is with either when it comes to streaming.
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Ok, we settled on the first point, as far as this one goes, you make it sound like its impossible for stream based gaming to work. Don't get me wrong, I actually hate the idea of streaming games, but these absolutions you seem to be using to describe stream gaming is shallow at best. Yes, you can buffer netflix, doesn't mean there aren't people don't don't have an internet connection that makes them never even consider pre-bufferring content. Also doesn't eman that there aren't a fair numebr of people streaming games (even if just in beta) on the PS4 right now.
I mean if in 2005 you walked into a room and said "hey, lets stream games over the internet" they would laugh you outta the room. A company as big as sony, and I wouldn't be surprised if MS followed soon getting behind game streaming is exactly what services like that needs. We really don't know what or how streaming as a medium will be in another 3 years. But we at least can see that they have something working that people have in their homes right now.







