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Intrinsic said:
  1. Ok, I will try and explain this. PSnow is currently running on existing servers. Its not something they think everyone will be using all the time. It uns on servers that are designed to handle the PSN. What primarily pays for those servers is PS+ and digital sales. PSnow is possible today and feasable for sony cause PS+ is kinda mandatory now. When people pay for PSnow content, that will pretty much be a bonus. I don't know how else to explain this to you. 

  2. Yes you are wrong. SP isn't for only co-op games. You can let anyone on your friends list play anygame you have. Games don't even have to be coded specifically to use it. Its a system wide feature and not a game by game feature. Basically, your console just runs the games and sends out the video feed to your firned over your internet while reciving ur friends controller inputs over  the net to replace with would have been your controller inputs.

 


1.) It doesn't matter where its running. I wasn't trying to imply that it was going to require them to buy a server farm specifically (though they sort of did). Whether or not PS+ pays for it doesn't somehow remove the fact that that is money they are SPENDING. Right now, PS+ has been giving them much needed dividends on the company's teetering-on-disaster quaterly reports. Money to run PSNow is money Sony is not seeing to help pay off their massive debts from things like the PS3 or their other departments.

If PSNow doesn't see them quick returns in a short time and ends up with even more struggling on quaterlys, I will guarantee you it will be gutted in short order. OnLive has already failed at this, and I honestly don't expect PSNow to succeed at all. Emulators are free, widely available and understood nowadays, and PCs can run everything.

2.) Then this is new information for me. :D (I don't think I know of any one who would ever play a game with that type of massive input and return lag, but whatever. I'm actually going to be watching to see if this is even a worthwhile feature or nothing more than a talking point in the future. The reason it worked with NDS/3DS was largely due to proximity and your own machine handling much of the work, but with this and the distances involved the delays will be possibly attrocious.)