By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:
CGI-Quality said:
curl-6 said:

So PC on ultra will have 5 times as many polygons per car as PS4.

That's what it says, and that's not surprising. It has been in development on PC for much longer.

How much of a power metric advantage do the highest end PC GPUs have over the PS4 GPU? Is it 5-fold?

As someone with access to project cars, let me put it this way.

You're not running PCars on ultra at 60fps unless your rig is extreme.

But to answer specifically, let's compare a single PS4 to a single 780TI phantom

PS4:
32 rops
25.6 gpixel/s
1152 shaders
800mhz
1.84 tflops

780TI
48 rops
47 gpixel/s
2880 shaders
980mhz
5.04 tflops

loads morer rop units, almost twice the pixelrate, 2.5x the shaders, 180mhz faster core, 2.4x faster overall, much much faster ram (7000mhz as apposed to ps4's 5500mhz)

A single 780TI isn't enough to run PCars at 1080p/60fps stable on ultra, two in SLI will get you there, which is more or less 5x the raw numbers of the PS4, but in terms of actual operating speed, even higher.