CGI-Quality said:
HEMSTAR said:
CGI-Quality said:
"Selling well" is too loose a phrase, given you'd have to know the budget to define what it needs to do so. Then again, 4 million for most franchise means it "sold well".
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Well yes, low sales don't necessarily mean a game flopped, it all depends on how much it costs. But what i meant is that AAA horror games are struggling to turn profits as there just simply is'nt an audience for the genre as a whole and with Silent Hill looking to be a AAA game that means it'll probabaly have to sell into the millions to profit, at least that's what i think. But i think this game will manage to sell above 3.5 million it as it's a pretty well known franchise and has a highly respected team behind it, but who knows if that will makes the game profitable or not.
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Actually, what Silent Hills proves is that there is an audience for the AAA horror title - you just have to know how to reach them and where to tighten things up.
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More than that, they also proved that horror games, real horror games, could be made, that you could scare and enerve a player somehow.