NightDragon83 said:
Actually they are quite different. The GC was on par with the other consoles from a hardware perspective (in fact it was the 2nd most powerful console of the gen after the Xbox), it had some of the best looking (and playing) games of the entire generation, and it also had a plethora of 3rd party multiplats that were'nt severely gimped due to hardware limitations like many Nintendo fans complain about today with the Wii U. In fact, in your original post you list ALL exclusives for the GC with the exception of SCII and PSO2, and a mix of 1st and 3rd party titles for the Wii U. That shows how strong the GC's 1st party lineup was but it also does it a disservice as the GC had far better 3rd party support, in fact it had better 3rd party support than the N64 did for most of its life. In contrast, Nintendo was trying to have it both ways with the Wii U by trying to appeal to the "core" gamer and longtime Nintendo fan while simultaneously maintaing the casual / expanded audience that made the Wii so successful, but they failed on both fronts. |
Which Wii U multiplats are gimped because of the Wii U's hardware? If anything, the Wii U has experienced the best versions of multiplats for certain games, Need For Speed and Deus Ex are examples.
Skies of Arcadia Legends (Dreamcast), and Viewtiful Joe (PS2) also weren't exclusives. But it's to the Wii U's advantage that it has gotten multiplats while still getting just as many exclusive, not its disadvantage. Other than the eight third party games I had listed, what were some notable third party games released for the Gamecube between 2001 and 2003?
I really don't see, other than maybe the tablet, how Nintendo was/is trying to appeal to the mainstream demographic ("casuals".)