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Mr_No said:
2008ProchargedGT said:
Mr_No said:
This is pretty impressive for both consoles this early in the generation. I thought 1080p and 60 frames wasn't going to be doable in this gen.

Smh 1080p 60 fps was doable last gen. Devs CHOSE higher gfx fidelity over IQ. What I think you meant to say was this gen seems they can nice IQ and gfx fidelity. 

I know it was doable last gen. I meant that with all the graphical improvements in this gen, trying to achieve 1080p and 60 frames seemed to be an impossible task due to skepticism all over the internet.

But these are last-gen games
http://www.eurogamer.net/articles/digitalfoundry-metro-last-light-face-off
ps3: 1152x600 25 fps under heavy load, slower texture streaming, AI pathing bugs
360: 1280x672 20 fps under heavy load
PC GTX 670 1080p 40-50 fps max settings, no SSAA, dips to 10fps under heavy load

360 had 1.24x more pixels, but under stress 0.8x the frames

XBox One improved resolution by a factor 1.72 over 360
PS4 improved resolution by a full factor 3 over ps3
Under load PS4 improved over ps3 1152x600x25 -> 1080p57 factor 6.84
Under load XB1 improved over 360 1280x672x20 -> 912p52 factor 4.47

DF doesn't say if tesselation, bumpmapped textures, cloth simuation, weather effects, physX and per object motion blur has made it to this gen console versions. (You did need a Titan to run all that, so my guess is mostly no)

PC may 2013


PS4 August 2014