Mr_No said:
I know it was doable last gen. I meant that with all the graphical improvements in this gen, trying to achieve 1080p and 60 frames seemed to be an impossible task due to skepticism all over the internet. |
But these are last-gen games
http://www.eurogamer.net/articles/digitalfoundry-metro-last-light-face-off
ps3: 1152x600 25 fps under heavy load, slower texture streaming, AI pathing bugs
360: 1280x672 20 fps under heavy load
PC GTX 670 1080p 40-50 fps max settings, no SSAA, dips to 10fps under heavy load
360 had 1.24x more pixels, but under stress 0.8x the frames
XBox One improved resolution by a factor 1.72 over 360
PS4 improved resolution by a full factor 3 over ps3
Under load PS4 improved over ps3 1152x600x25 -> 1080p57 factor 6.84
Under load XB1 improved over 360 1280x672x20 -> 912p52 factor 4.47
DF doesn't say if tesselation, bumpmapped textures, cloth simuation, weather effects, physX and per object motion blur has made it to this gen console versions. (You did need a Titan to run all that, so my guess is mostly no)
PC may 2013
PS4 August 2014







