Intrinsic said:
That may work once in a while, but you will generally end up with games that have got no soul. Really, games do have a soul. If you have a bunch of dev mercenaries building a game, that game is going to lack a certain kinda magic. Don't know how to explain it. Its kinda like writing the story in comics. You can't just grab a team of great writers and tell then to write for you, you have to find people that actually love those characters and know them. Same applies to games. Any form of art is usally a labour of love. |
I understand what your talking about but I wouldn't call it soul I would say it's more about motivating factors, for the dollar or for the loveand the reason why so many seaquels feel dead. I supose the same rule could be applied to everything people do.
"Any form of art is usally a labour of love." alot of people love money :)







