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Intrinsic said:
Werix357 said:
Maybe publishers should not employ so many full time staff and work more on a contract basis, while I know it's been done before and rarely works well. What I have not seen so often is a publisher have it's own creative director oversee an independent development studio, like Nintendo are doing with smash bro's. This to me should be the norm.

That may work once in a while, but you will generally end up with games that have got no soul. Really, games do have a soul. If you have a bunch of dev mercenaries building a game, that game is going to lack a certain kinda magic. Don't know how to explain it. Its kinda like writing the story in comics. You can't just grab a team of great writers and tell then to write for you, you have to find people that actually love those characters and know them. Same applies to games.

Any form of art is usally a labour of love.

I understand what your talking about but I wouldn't call it soul I would say it's more about motivating factors, for the dollar or for the loveand the reason why so many seaquels feel dead. I supose the same rule could be applied to everything people do.

"Any form of art is usally a labour of love." alot of people love money :)