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I wouldn't be comfortable with that trade-off.

I'd rather developers and publishers just make complete, unbroken, fun-to-play games with a modest development and advertising budget. If the game is good, gaming publications and websites will cover it, and people will buy it.

There really is no need to pass the cost of inefficient development cycles and bad business decisions onto the consumer, whether by price inflation or via all the nonessential garbage that's defined the last decade of video gaming.