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steverhcp02 said:
12 people? This cant be a normal practice for studios, can it? Can anyone who is familiar with development explain this? I would imagine if concurrent development was taking place across similar architecture IE: One and PS4 if its built simultaneously its not a net-net increase meaning you may only need an addition 6 people instead of 12 to concurrently develop for two platforms.

I cant imagine this is the most efficient way to develop when eventually you know its coming to Xbox One. Not to mention as another user said the marketing aspect.

in my opinion it actually is more efficient from a developing point of view, because the porting team can only twiddle their thumbs when the main team is stuck at some points or is redoing stuff that didn't work and so on (and that happens all the time)

for marketing purposes it's less efficient that is correct, but as this is an "independent" project it means they will have very limited marketing efforts anyway and hope it gains popularity mainly through word of mouth