12 people? This cant be a normal practice for studios, can it? Can anyone who is familiar with development explain this? I would imagine if concurrent development was taking place across similar architecture IE: One and PS4 if its built simultaneously its not a net-net increase meaning you may only need an addition 6 people instead of 12 to concurrently develop for two platforms.
I cant imagine this is the most efficient way to develop when eventually you know its coming to Xbox One. Not to mention as another user said the marketing aspect.








