By using this site, you agree to our Privacy Policy and our Terms of Use. Close
MoHasanie said:
Intrinsic said:
MoHasanie said:
Intrinsic said:

I stopped reading there...... 

So they are basically telling "gamers" to stop thinking about the games.... or of the games that are basically made for them and we should instead think about how much profit the publishers want to make? Like are the fucking serious?

I really want to know if they actually believe the nonsense they ae saying. MS has a timed exclusive, its a stupid idea considering how well the PS4 is selling now and that the PS4 could very well be over 22M sold to the XB1's 12M by the time this game gets released. They should just let it rest and lets move on... this kinda PR spinning is simply insulting to say the least.

Well if you're concerned with how these decisions are made and why some games you liked never got sequels, then you'll know that they weren't profitable. 

Sorry what are you talking about? This isn't about why games didn't get sequels. Or how some games don't do as well as others. This is about them saying that they expect everyone unhappy about how a game that did well, primarily cause of them, that is obviously getting a sequel should rather than be unhappy  try and understand that a platform holder gave them money to delay when the game comes to the user base that attributed to a majority of the games sales.

Its not like SE was in trouble and couldn't make the game, its not like the previous title wasn't a commercial success, its not like the game sold beter on xbox platforms.... besides greed their simply is no reason for this partnership. None. As a gaming media outlet.. they should be on top of these facts and not contributing to the blatant PR spin. Thats the only problem I have with what they are saying. I don't care about it going timed exclusive, its not my problem; will still buy the game much later in 2016 (after all I waited for a remastered edition to buy the first one).

Ok I understand your point, but the article is about profitabilty and I think the points brought up in it (excluding the math part at the end) are good and help defend SE's decision. 

SE publicly said that they were not happy with Tomb Raider's sales and that it failed to meet targets, even after shipping 3.4m units. At the end of 2013, they announced that it finally became profitable. It took them nearly 10 months and almost 4 million units sold for it finally become profitable. Clearly the budget of the game was huge. This article does actually bring up a few good reasons of why MS can help SE with the development and marketing. 

Well the points are okay (but since they don't know what happened it is pure speculation). But looking at X1 userbase and how much crossgen are selling on older gen and how much of the total was on ms platforms I disagree with you. For Square to lose about 1+M in sales (they certainly won't hit the same sales of the previous title) then the check will need to be substancial. I actually think that anything bellow 100M deal would probably harm the bottomline of SE.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."