MoHasanie said:
Ok I understand your point, but the article is about profitabilty and I think the points brought up in it (excluding the math part at the end) are good and help defend SE's decision. SE publicly said that they were not happy with Tomb Raider's sales and that it failed to meet targets, even after shipping 3.4m units. At the end of 2013, they announced that it finally became profitable. It took them nearly 10 months and almost 4 million units sold for it finally become profitable. Clearly the budget of the game was huge. This article does actually bring up a few good reasons of why MS can help SE with the development and marketing. |
Well the points are okay (but since they don't know what happened it is pure speculation). But looking at X1 userbase and how much crossgen are selling on older gen and how much of the total was on ms platforms I disagree with you. For Square to lose about 1+M in sales (they certainly won't hit the same sales of the previous title) then the check will need to be substancial. I actually think that anything bellow 100M deal would probably harm the bottomline of SE.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."