Fusioncode said:
Seece said:
7m the week of MK I believe?!
I just can't quite grasp how (after everything we've seen) people think WiiU can compete with a system that has full third party support and despite summer lul (which nearly always happens) has the support of the public. Lest we forget XB1 overtook WiiU in the US in a matter of months, and UK in 2 weeks. The west is on board with XB1 and sales will pick up late August onwards. Won't be anywhere near PS4, muliplats won't shift anywhere near as many XB1's as they will PS4's but that doesn't mean XB1's won't sell well, people can't seem to understand that.
WiiU, with that release list I just posted above, will appeal to Nintendo fans and nobody else. Why do they not get this? The proof is in the pudding. MK Q shipped 500k, amazing YoY, terrible number on its own.
Outside of Nintendo fans, nobody seems to be interested in WiiU, last 20+ months have proven that.
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Yup and the XBO doesn't even have it's heavy hitters yet. No Halo, no Gears, no Fable. WiiU on the other hand has a 2D Mario, 3D Mario, Mario Kart, Donkey Kong, Monster Hunter, Wii Fit, the list goes on. Even with all that, a massive headstart, and larger recognition in Japan it's barely selling better. If we look at it objectively Mario Kart didn't have the impact it should have. I mean compare it to Halo 3 for the 360 or MGS4 for the PS3. It's just not on the same level.
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Yup, that's what I'm talking about. All these people raving about WiiU beating XB1 at 60k a week as if it's a good thing. 60k is just .. awful (for both consoles, yes I know). For MK to be successful and put WiiU on a good path WiiU should still be riding the wave and selling 200k+ a week.
During MK Wii Q, Wii shipped 5.17m. That's TEN times what WiiU did.