Uncharted, if this new Tomb Raider is anything like the last one, then it'll be yet another disappointment.
In classic Tomb Raider jumps were more precise, and while you could say they were too precise, in the newest Tomb Raider, Lara can jump like Michael Jordan but with moonlike gravity, and she has some ridiculous godlike control in the air, making super jumps like going around a wall and grabbing onto a ledge possible.
With the hubs, you started at one end and had to make your wall all the way to the other. Unless you like Assassin's Creed and how much of a collectathon it was, then these hubs are worthless wastes of space with no reason other than collect random shit scattered across the area.
The movement in and out of cover and gunplay was fine. Infact, the responsiveness of the movements were better than any of the other Uncharted games. The one good thing in the game held back by everything else, including the difficulty. I started on hard mode because I heard how easy the game was, but even hard mode was way too easy. I made it up to 60% of the game when I just quit playing because I was bored of the lackluster events and the fetch quest collectathons.







