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darkshadow23 said:
QuintonMcLeod said:
 


2) Uhh...  No. Just like Zone of Enders was just a basic HD port. Same with Soul Caliber II HD. A port is a port. Doesn't matter what architecture the game is ported from.

3) My point is that people were under the misconception that the PS4 would bring about a generational leap in power. This is what Sony advertised. Gamers are not getting that.

4) http://www.ign.com/boards/threads/how-much-time-will-sony-give-to-indies-at-e3.454025195/

5) World of Warcraft, Starcraft, Dota 2, League of Legends, etc. I can go on and on and on and on.

2. To port the game you have to recode it... Not all code has to be changed but it all won't work on a PS4. Point is that there is work they had to do with coding.

3. I disagree. They said 1080p 60fps and well... we got 1080p 60fps.

4. I don't see how some indie games is slowing down development of AAA games. The people that make AAA don't work on indies so how the hell is it affecting that at all? Doesn't make any sense.

5. I wouldn't say people want those games on their consoles. They wouldn't play well at all. Starcraft on consoles just wouldn't work. Everyone can run it on their PC anyways.

Hard to join a conversation using the same logic as the previous person, yes?

2) That goes for any port.

3) No we didn't. Most games on the PS4 are either 790p, 800p or 900p.

4) No one said this. Pay attention.

5) That's your opinion. However, last I checked, Dota2 and LoL are the most popular esports games in the video game industry - both being PC exclusives.