naznatips said: rocketpig said: Deus was simply a typo. I know how to spell it.
I'm only using R&C because you mentioned that some people consider Zelda an RPG (though you probably don't). R&C is about as much of an RPG as Zelda in my eyes.
So, out of curiosity, you would technically consider San Andreas an RPG while BioShock is not? I don't disagree with that, I'm just curious to know how far you go with skill points and levels. What about Crackdown? Obviously the *ahem* story of that game *chuckles* was lacking but other than that, it would seem to fit your definition, excepting that you have to practice skills to gain points instead of being allotted points by the game itself. Almost more like an MMORPG like Everquest.
I compare WRPGs to pen-and-paper games because it's the closest thing we have in modern gaming. While some games (Mass Effect) are more like a Choose-Your-Adventure novel, Oblivion could be considered a descendant of pen-and-paper games because you're constrained by virtually nothing in-game. |
I'd say those are all gamse with RPG elements. I still say that MMORPGs are closer than WRPGs. A Pen & Paper RPG should be unconstrained, this is true, but it should also be a primarily multiplayer experience. Nothing does this better than an MMORPG. |
I can agree with that. But, classifying those games as "Games with RPG elements" opens up a huge ball of wax as far as gameplay diversity goes in the WRPG genre.
Like I said earlier, I think we're just really breaking this down into a semantical argument. Given the wide scope of what is considered "JRPG" vs. the narrow scope of what is considered a "WRPG", it hardly seems fair to me to compare gameplay diversity because once a WRPG steps out of the genre's bounds a few feet, it gets tossed into an entirely different genre.
Man, this conversation really makes me wish I kept more of my old RPGs.