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VanceIX said:
vivster said:
VanceIX said:
vivster said:

AC4 ran on a last gen engine as well. The same they used for all last gen games. Porting rogue to next gen shouldn't be harder than porting AC4. In fact it should be easier since it looks like a smaller game with reused assets.

Oh no, porting it would be easy. The backlash they would face from PS4/One users for the game looking like crap next to Unity on the other hand...

Ubisoft knows that the vast majority of PS4/One user own a 360/PS3/PC anyway, so it's not like they think they will lose sales by releasing it on current-gen. It's more the public outcry they don't want to face.

You mean the same backlash they got because AC4 looked like crap on next gen?

 

oh wait. There was no backlash. That's weird.

http://www.eurogamer.net/articles/digitalfoundry-assassins-creed-4-next-gen-face-off

People noticed the ways the engine was held back by previous gens. I remember seeing threads about people complaining about it being held back.

And it might not look bad, but it would pale in comparison to an AC developed ground-up for current-gen systems. People would complain and ask why Rogue sucks so much compared to Unity, when they are supposed to appeal to two different groups.

Who knows, we'll probably see a remastered version of Rogue down the road anyway.

http://en.wikipedia.org/wiki/Anvil_(game_engine)#Under_AnvilNext_name

From the ground up, huh.



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