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Wyrdness said:


You just proved my point while saying nothing that enforces yours here's why:

Camera: Wrong in ZombiU you can see perfectly fine in fact even better then RE4 because Leon isn't obscuring part of the view, the game even gives you a rader later on for advance warning something RE4 doesn't do, this part of your post is heavily contraditory as ZombiU in fact gives the player increased control in this aspect.

Control: Ofcourse Leon is a beast he's a heavily trained (for 4 years or so) Government agent at this point, trained people are meant to be more athletic etc... All of what you said here also does nothing in pushing your point because ZombiU still contradicts you controls dictate horror stance which here you just highlighted it's no the controls that are the issue. RE4 and ZombiU have different designs so don't mistake the latter not having Leon's moves as a limitation.

Enemies: Proves my point

Conservation: Again proves my point that it's not the controls and a handicap is not needed.

You essentially just proved my point for me in why it's design and not controls and a handicap and ZombiU highlighted this by having balace in design to combat the added control not much else to say.

Your response is somewhat incoherent.

 

Camera:

You cannot SEE the zombies around corners, you have radar. That's a major difference. There's also the fact that everything is pitch plack for the most part when you don't have the flashlight on it. Having to group around in the dark with just a flashlight is a huge limitation that has no analog in RE4. trying to say leon obscures a part of the screen and that's somehow a big deal is a terrible grasp for straws man. Trying to compare that to the darkness and lack of ability to corner peek effectively is a joke.

 

Controls:

Yeah Leon is a highly trained professional in RE$. He was also a professional police officer in RE2. You know what's not fitting for a "horror" game? PRO WRESTLING THE MONSTERS TO DEATH. RE4 is an amazing game but its not scary at all. It's a slap in the face of anyone that has a clear grasp of the horror concept. It's about as scary as Micheal Meyers getting curb stomped by Busta Rhymes in Halloween: Ressurection.

 

Enemies:

The fact that you seem to think that vastly inferior enemies in RE4 somehow makes your point is whats got me confused. It's not horror. Threatening enemies that you can't outright see is though.

 

Conservation:

What?

Zombi U handcapped people by a whole different scale of magnitude compared to RE4, and that's why it is scary as hell, and RE4 is a big dumb, but awesome, action game.