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Wyrdness said:

ZombiU is a game that contradicts your stance because in it you're a capable survivor with no handicap


You are completely wrong. This isn't an insult. You are factually wrong about the purpose of what I wrote.

I've been saying this entire time that Zombi U is the perfect example of my argument. You're obviously capable, you have to be capable in any game or it would be unbeatable. However you are severely limited compared to RE4. Zombi U moved on from the tank controls and fixed camera but added mechanics that serve the exact same purpose. On the other hand, RE4 removed tank controls and fixed camera but added nothing to the formula.

Lets compare the two.

 

Camera/Sight:

Zombi U is in first person, while RE4 is third person over the shoulder. In RE4 you can easily scan the area visually and even peek around corners. You can't do this in Zombi U and feel uncertainty with every turn. That's before you even consider how compromised your visuals are by the unforgiving blackness, forcing good light management. The first person angle and darkness serve to replace what's lost from the fixed camera.

 

Controls:

The controls are actually pretty similar in scheme but vastly different in execution. Leon is a ****ing beast.  He's way faster, stronger, and more agile than anything you can do in Zombi U, and that comes through in the controls. Melee a ganados and then melee a basic Zombi U enemy and tell me what's more dangerous and which one is more fluid. The limitations on Zombi U go further as well. Barricades and real time inventory management that forces your eyes off enemies is just another handicap that adds fear. So while you have much better control in both games than the early RE titles, only one places the limitations on you that stops the game from being devolving into a character action game.

 

Enemies:

Both have enemies that are more capable than RE zombies, and come in hordes. However, enemies are much more dangerous in Zombi U. Melee is more powerful in RE4 to the point of being game breaking. While both games have instant death moves, a mechanic I find lame, Zombi U does it better. You also aren't as encouraged to wipe out every zombie in the game.

 

Conservation:

There is almost no conservation needed in RE4. Enemies drop far more supplies than you use fighting them, assuming you're mildly competent at the game and aren't running something like 27% accuracy and not using melee at all. Zombi U is about extreme conservation. Enemies can drop stuff for you but not nearly as much. You need to plan your battles well because trying to swap weapons from your inventory just isn't happening in a big battle, because you can't just pause everything and nonchalantly pull out the big guns when you run out of ammo for your current weapon or need a health item.

 

People are focusing on the statement that moving away from tank controls have hurt the genre, but they're completely missing the WHY of the situation. It's not hurting because tank controls are somehow godly and perfect. It's hurting because the new controls remove horror elements and they aren't being replaced or improved upon.