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curl-6 said:
nuckles87 said:

As someone who continues to play loads of games, I can happily say that the vast majority of action platformers of the day utilized trial and error to extend their game play. If you could get through the game without dying, you'd beat most early 90s platformers in just a few hours.

Sonic games were loaded with content, but much of it was optional. The levels were large and had multiple paths, but could be blasted through very quickly. Mario games, being slower and more plodding, didn't have this problem, did more with roughly the same amount.

I'm an SNES kid, I'm aware that it was more common then than it is now. But I still don't see it as acceptable. The better games of the day did without it.


Then I guess Super Mario and Donkey Kong Country weren't among those "better games"? VIRTUALLY EVERY great platformer is loaded with trial and error game play! These games were tough as nails, it was impossible to breeze through them without dying constantly and learning from your mistakes and doing better next time. It was the basic part of any 8 or 16-bit platformer's structure. I was both an SNES AND a Genesis kid back then, the best platformers on both consoles did this.