rocketpig said:
While the Japanese do several different forms of RPGs, have any of them really changed in the past 10 years? And you're seriously undercutting western developers if you think their gameplay doesn't vary greatly. You can go from anything like Oblivion to some RTS games (some containing RPG elements) to the sim genre to Mass Effect/KOTOR to World of Warcraft to some of the older turn-based stuff. There's a lot of variation there, it's just that some of it isn't labeled "RPG" even though there are heavy elements of RPGs in them. Shit, you can even include some shooters like System Shock in there if you want. I think your view of what RPG means is different than mine. Many western devs are bending genres and end up kinda in their own realm by mixing and matching multiple game elements. Just because it's called an "RPG" doesn't mean it qualifies as such and some of the games not considered RPGs have significant enough elements of the genre to deserve recognition. |
Uh, no, I didn't even go into the bent view.
Real Time Strategy - King's Story
Sim - Rune Factory, FFCC WiiWare, also King's Story (combines both interestingly enough)
Adventure, Exploration - Fragile, and Zelda if you count it
etc....
Sorry Rocketpig. You can have your opinions about what makes an RPG good, but in diversity of gameplay there is no opinion involved. You're simply wrong. If you want to try for a side-by-side comparison be my guest, but you won't win that one. And yes, most of those changes were made within the last 5 years. New RPG combat systems and gameplay are added every year. To be fair, there are a lot more JRPGs than WRPGs so they have the opportunity to evolve faster, but thankfully they are evolving.








