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Except the only change made for RE4 was the camera. The controls were still exactly the same. Up/down = forward/backwards and left/right = turn. R = aim, A (GC controls) = fire. Same controls in RE1, same controls in RE4. The difference is that it was a fixed camera in RE1, and an OTS camera in RE4. Hardly a "ripoff" of Splinter Cell's controls. Going by your logic, Splinter Cell ripped off of RE1.


I'm not talking about button placement. Who cares if the buttons to fire, reload, etc. are the same? I'm talking about the over-the-shoulder, zoom in to target, reticle-style gameplay. SC was the first game I remember doing it well and RE4 isn't much different (though it does put a little twist on SC's controls).

You can't seriously believe that RE4's control scheme is anything remotely similar to RE1/2/3. Capcom completely changed the way you control the game in RE4. And it's pretty damned similar to the SC series. Almost like a hybrid Silent Hill/Splinter Cell approach, though slower and more methodical than either.




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