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Dota 2 on Xbox evidence found in the Source 2 engine files. LOTS of evidence its coming. Could be huge. Interestingly there is zero Playstation code.

dota_ugccontentcoresoundstackssoundstacks_core.vsndstck

Code:

"xbox_dashboard_music" { "data_type" "float" "value" "1.0" }

dota_ugccontentcoredevvguimaterialshudxbox_reticle.vtex


dota_ugcgamebinwin64engine2.dll

Code:

(Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and calc deltas on less frames --- Dedicated Server for Xbox. Not using STEAM. --- XboxSystemInterface001 --- CXboxSystem::EnumerateAchievements c:buildslavesource2_dota_rel_win64buildsrcengine2xboxsystem.cpp -- gameui_xbox

dota_ugcgamebinwin64client.dll

Code:

XboxDialogs.res / resource/UI/XboxDialogs.res

dota_ugcgamebinwin64server.dll

Code:

ERROR: CSource2Server::Connect - Failed to connect to xboxsystem

dota_ugcmanifestall_shipping_files.txt

Code:

game/dota_imported/resource/ui/xboxdialogs.res@2166751

Disclaimer: some of them are leftovers from S1 but majority of the references in the engine2.dll are new.