Dota 2 on Xbox evidence found in the Source 2 engine files. LOTS of evidence its coming. Could be huge. Interestingly there is zero Playstation code.
dota_ugccontentcoresoundstackssoundstacks_core.vsndstck
Code:
"xbox_dashboard_music" { "data_type" "float" "value" "1.0" }
dota_ugccontentcoredevvguimaterialshudxbox_reticle.vtex
dota_ugcgamebinwin64engine2.dll
Code:
(Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and calc deltas on less frames --- Dedicated Server for Xbox. Not using STEAM. --- XboxSystemInterface001 --- CXboxSystem::EnumerateAchievements c:buildslavesource2_dota_rel_win64buildsrcengine2xboxsystem.cpp -- gameui_xbox
dota_ugcgamebinwin64client.dll
Code:
XboxDialogs.res / resource/UI/XboxDialogs.res
dota_ugcgamebinwin64server.dll
Code:
ERROR: CSource2Server::Connect - Failed to connect to xboxsystem
dota_ugcmanifestall_shipping_files.txt
Code:
game/dota_imported/resource/ui/xboxdialogs.res@2166751
Disclaimer: some of them are leftovers from S1 but majority of the references in the engine2.dll are new.







