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binary solo said:
curl-6 said:
Ka-pi96 said:
IMO Wii U has the very worst version of multiplats. No achievements/trophies = bad game to me.

I'm the opposite, Trophies/Achievements take away from games for me. I hope Nintendo never embraces them.

Interesting perspective. Why do you think that? Many games have achievement/trophy-like elements, including many Nintendo games I'm sure. They're just called different things in each game. I think achievements/trophies can be poorly implemented in games, which makes getting them a grind and a chore and take away from the enjoyment of the game. But in many cases they are a worthy challenge and add to the game. Unfortunately too many games have either auto-trophies, which simply get awarded as you progress through the game, so they are pretty meaningless, or they reqire hours of mindless grinding. So most developers have not figured out the optimum way of implementing trophies. But I like them as a concept.

If you think about it in a way they have. While for some people trophies are something fun, challenging, etc to do, for developers it's a way to make sure that people don't trade in their game or play the multiplayer/make their own levels. Users might not like these trophies, but they're great for developers. That way people don't trade in their copies hoping to get all trophies one day (mindless grinding) or postpone their trade-in. In other cases like Infamous 2 and LBP2 they add value to the game by having people create content for them. Sure some levels end up being terrible, but other times people start with a simple idea and take it to great places.

As far as I'm concerned from their perspective they have figured out " the optimum way of implementing trophies".