theprof00 said: Lol what? You asked a question. I answered it in my own opinion. When I look at players I understand that townies might not want to talk for a variety of reasons. So might mafia as well. Different reasons same reactions. However, there is one type of talking that overwhelmingly is bad for town, and thats focusing on things that dont matter. Town might do it for fun, like the discussion about arrows and whatnot. Mafia do it to fun too, but it also helps them bLend in and look like town without having to draw relationships and have people analyze them. I mean, when all the townies are doing it, its gunna be hard to figure out who the mafia is, right? And nobody is really going to havea solid case as well! In fact, townies might even stick up for them...why? Because theyre guilty of the same thing. T |
But it does matter. Without "vapid" subjects, there's no theme, and the game just becomes a bunch of baseless finger pointing. The flavor text is all that makes the first day even worth playing. Aside from flavor conversations, what is there really? Just some noobs asking about the rules, people discussing the rules the noobs asked about, and you pointing fingers saying "What? You asked about the rules? It must be a trick! You actually know the rules and are playing dumb! Here's some semantics to prove my point!" Or "What, you pointed fingers? You might be trying to hide something! Mafia!" Or "What, you haven't pointed fingers yet? You must be trying to hide something! Mafia!" If flavor conversations are vapid, pointless, and bad for the town, then I'm really missing the point of the first day. Maybe I just don't get this game, but it feels to me like the "vapid" conversations are the ones that matter the most, and do more to advance the game than baseless finger pointing. At the very least, they're definitely more fun. It's safe to say that the entire reason I joing "Fire Emblem Mafia" was for the parts of it that you call "vapid".