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Why does the PS3 suck so much... At rendering at FULL HD?

We have two options:
Lack of power (The most likely, for both the PS3 and the 360)...
Lack of budget, likely too, but Killzone 2 is not full HD and only 30fps...

So, devs ask themselves, should we made a game @ 1080 with bad framerate or a game @ 720 with locked framerate and no framedrop issues???

Most of the games are going to be 720 or less for the whole gen...



By me:

Made with Blender + LuxRender
"Since you can´t understand ... there is no point to taking you seriously."