curl-6 said:
Replay value is all well and good, but they are better ways to achieve it than making the gameplay based on trial and error. I'm not saying they are bad games, I just don't think they're classics like they're held up to be. |
As someone who continues to play loads of games, I can happily say that the vast majority of action platformers of the day utilized trial and error to extend their game play. If you could get through the game without dying, you'd beat most early 90s platformers in just a few hours.
Sonic games were loaded with content, but much of it was optional. The levels were large and had multiple paths, but could be blasted through very quickly. Mario games, being slower and more plodding, didn't have this problem, did more with roughly the same amount.







