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curl-6 said:
Squeezol said:

I can't get technical here because I lack the knowledge to do so, but those games aren't the same as Sonic. If the devs say that they had to split up Sonic 3 into two games due to limitations, then there must be some kind of problem with the cartridge space. Once again I can't really get technical here so I don't exactly know what took up so much space for Sonic games but to me it seems clear that the games required quite a lot of space. 

Besides, what's the point of talking about the actual length of the game? That doesn't have much to do with the level design.. Sonic's replay ability might as well be considered content by some.

Replay value is all well and good, but they are better ways to achieve it than making the gameplay based on trial and error.

I'm not saying they are bad games, I just don't think they're classics like they're held up to be.

As someone who continues to play loads of games, I can happily say that the vast majority of action platformers of the day utilized trial and error to extend their game play. If you could get through the game without dying, you'd beat most early 90s platformers in just a few hours.

Sonic games were loaded with content, but much of it was optional. The levels were large and had multiple paths, but could be blasted through very quickly. Mario games, being slower and more plodding, didn't have this problem, did more with roughly the same amount.