starcraft said:
Thanks to Carl for moderating this thread. It's really not as bad as the reports implied. I've let comments about Halo go where they aren't too bad. As someone noted early on the article *does* mention Halo so it isn't completely off-base. My take: All the TLOU fans take a chill pill. The game is going to get some hate, its a very obvious cash-in. Everyone does it, no one likes it, and it doesn't help gamers to support it ON ANY PLATFORM. There is a tiny, tiny market for whom this would have been a first time purchase - certainly not enough to justify the expense if Sony truly believed they are the only ones that will get suckered into buying it at the full (and ridiculous) asking price. Full or near-full price offerings a year (or less later) with some DLC that has ZERO marginal cost at that point included is a price-gouge. Doesn't mean it isn't worth it to a few people with money to burn, but its an unfortunate industry-wide strategy. Also, logic dictates that this most certainly *did* distract from other gaming priorities. Developing the title, marketing the title, producing the title. All that can be debated is to what extent the distraction occured - and thats a debate we'll never have sufficient evidence to put to bed. Did it prevent the development of a unique small-scale title (ala Child of Light)? Did it simply delay Uncharted 4 by a few months, or result in less marketing dollars being spent on some other, new IP? We'll never know. But pretending the title didn't use up resources is ridiculous.
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I strongly disagree.
1) Yes, it is a cash grab but no, it is not necessarily a bad thing. I'm assuming that your statement of "no one likes it and it doesn't help gamers to support it" is purely an opnion, not fact?
2) Where are you basing "tiny, tiny market?" Especially now that UK sales are out and it's not exactly looking tiny.
3) A "price gouge" is a practice used during times of high necessity (such as food shortages) where there is very high elasticity of demand to charge ridiculously unreasonable prices to maximize profits at the cost of your consumers. At the very least your use of the term "price gouge" is an exaggeration.
4) Again, where is your basis for "worth to a FEW people with money to burn"? Especially when there is a clear target market for this?
5) Yes, it did use up resources. But you do understand that there are development benefits to releasing a profitable remaster that can impact games developed in the future? Easily outweighing the short term costs. But you're right, without insider knowledge, we'll never know one way or another. So why talk about it?
The fact that you would call (or at least heavily imply in your langauge) ppl suckers (you might as well be calling them "idiots") for supporting something you don't agree with is pretty disappointing.