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It really depends on how hard the developer of each specific game pushes for parity between consoles. If they design the game to look the same and play the same on both consoles, then no, you won't see much difference. A good example of this is Wolfenstein. They got the Xbox version running at 1080p and at a good frame rate, then made the PS4 version identical to the Xbox version. You wont see any difference there....

For other titles, like Sniper Elite 3...they got it to run at 1080p on both consoles...but the Xbox One version suffers from screen tearing and EXTREMELY poor frame rates during actual game play.

On yet other titles, such as COD: Ghosts, they lower the NATIVE resolution that the game renders at on the Xbox One to maintain a decent frame rate during play...then the internal scaler will scale the lower resolution that the game is rendered in to 1080p. Your TV will still say "1080p" when you click the "info" button on your remote or change inputs, but the game is rendered at a lower resolution, resulting in a slightly blurrier image than on the PS4.

Developers have been actively working to minimize the differences on the multiplatform game, but there IS a significant difference in power between the two consoles, and tricks, SDK enhancements, and DX 12 is going to only make up for a small amount of that difference.

The differences will become more and more apparent as developers who are trying to get the most out of each console (on exclusive titles) do their best to get every last drop of performance out of the respective consoles. We will start to see this next year when really big exclusive titles come out for both platforms.