Soundwave said:
That resolution is perfectly playable on a 5.5-6 inch display though, so what's the problem? The consumer probably won't know any better. There are several PS Vita games that don't run in the native resolution of the screen like Uncharted, yet it's pretty much impossible to tell unless someone tells you which game is running at full screen resolution and which isn't. I don't think Nintendo really cares about winning a "comparision", just getting a decent level of performance that allows them to port some of their Wii U games/engines over and have playable games. The chips available today will be ancient by 2016, they'll probably pick a 2015-level chip. The most expensive component is really not the chipset, it's the screen + touch panel in all portable devices. Nintendo can save big dollars there by going with say a 5.7 inch display at a moderate resolution (say 1280x720). The chipset in these devices is only like $30 of the total manufacturing cost. |
So you say Nintendo would go with a qHD resolution, a resolution not seen on consumer devices since 2012, but at the same time use a new, 2015 chipset? Alright man.
You're Gonna Carry That Weight.
Xbox One - PS4 - Wii U - PC