fazz said:
I remember someone here saying that the Cell was equivalent to a 6800Ultra in terms of 3D performance. We know that the 9800GX2 is a monster in terms of pixel/shader/texture peformance and bandwidth, and it crushes the RSX from hell to heaven and back. If we judge by pure FLOPS performance that some marketing people seem to love, the six SPE in the Cell crunch around 150GFLOPS on games + around 140GFLOPS of the RSX. The 9800GX2 can achieve over 750GLOPS by itself. How could we calculate the shader performance of the Cell? |
I heard the 9800GX2 completely falls apart when you apply AA and AF filters, so much so it doesn't act any better, or in some cases worse, than a 8800 Ultra or 3870X2.
Either way, I think it's no contest if we're comparing it to PS3's offerings; especially because of the insane resolutions it can smoothly render.
Also, who the hell is saying PS3=8500gt? Are you mad? 8500gt is pretty low tier...
By life end:
- Wii- 100 million+
- Xbox360- 35~40 million
- PS3- 30 million
- PSP- 30~32 million ------------- FAILURE
- NDS- 85~90 million (Skeptical) - FAILURE
- NDS- 100 million+ (Optimistic) -- Success!







