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Dodece said:

Questions.

1. Which do you consider yourself on the issue progressive or well lets just say conservative?

2. Have you purchased DLC during the past year, and if so how many items and how much was spent?

3. What is your spending threshold. How much for you is too much?

4. Do you calculate value before purchase upto including in depth research, or is it more a whim of the moment?

5. Which have you purchased more of games, expansions, or miscelaneous?

6. Answer honestly do you feel most available DLC content is garbage?

7. Answer honestly do you have the means to purchase DLC both technical and financial?

8. For you what is the most important aspect of DLC in your consideration that persuades or would persuade you to make a purchase.


1: loaded question to a self selected sample. This question is worse than meaningless.

2: I have purchased DLC in the past year. Off the top of my head, I couldn't tell you everything i've purchased, and i wouldn't tell you how much i spent.

3: Too much is a value proposition that depends on how much i like/care about the content. For rock band songs that i like, or from bands i like, individual songs are priced reasonably. For something i dont like (oasis, for example), the time it would take to download it for free is too expensive. For most covers, the songs are priced a little too high. There is no upper limit in general. The market as a whole will not bear a price that is higher than i can afford for a game i want.

4: I don't generally buy anything on a whim.

5: By quantity, and assuming rock band songs are miscellaneous, I would have to go with miscellaneous.

6: Most DLC is garbage. This shouldn't be a surprise. It is exactly the same as any other entertainment product. Most movies and music are garbage too. It is much less expensive to churn out something mediocre and make a quick profit than to spend money and effort to make something good and hope it resonates with your audience.

That's why big budget movies tend to follow certain formulas. It minimizes the risk of investing $150 million dollars in it. It's also why horror movies are easy to get made. They tend to cost less than $30 million and generally double the investment in them over their lifetime.

7: I have both the technical and financial means to buy any DLC i wish to own.

8: The most important aspect of downloadable content is a reasonable expectation that it will be worth the price. For music, this generally means being familiar with the song/album or being familiar with the band and liking their work enough to risk buying untested material from them.

For games, it tends to mean a demo, or seeing it at someone else's house. (sometimes both. I saw  burnout paradise at a friends house and it looked pretty cool. i downloaded the demo and found the game boring. I enjoy watching it being played, but don't enjoy playing it).