depending no the game they need to handle cutscenes differently. rpg's should use them liberally, if they tell the story through cutscenes. games broken into levels should use them around bosses, the beginning, and end. other games need to be careful because it can throw off pacing.
if the story sucks (ie ninja gaiden) then their should be as few of cutscenes as possible so there is more gameplay per hour. the cutscenes should only be used for set up.







