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NiKKoM said:
DonFerrari said:

If you want no overhead on their phone division that would be a diferentiator. But on the console when dominating would be just lost revenue.


which would be replaced by the higher sales.. Lets say they sell 80 million ps4's but if they could conquer most of the market with 300 million.. if the product is better for the publishers in the end it will be for the consumers.. wave away the fee and games are suddenly 5 buck cheaper.. how powerfull is that..  new revenue ways could be implanted.. like ads, selling personal information.. say you watched the Amazing Spider-man movie on the ps4.. let there be an ad for Spider-man videogame before you play a game..

Well expecting ps4 to sell 300M is just a little shy from Don Matrick's 1B system on the gen. Don't think the loss on license fee will be covered for market growing exclusely regarding this.





duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."