DX12 will be huge for PC, and do next to nothing for X1. If you want to know why this is the case go look up the X1 architect interview from 2013, it talks about the initial API already being a very low level piece of work out of the gate with hardware draw calls available. Looking at a ~7750 with ddr3 memory, the existing X1 titles make perfect sense and I expect few improvements. 1080p AND high textures AND decent AA is just impossible for the X1, simple as that. It doesn't mean that pretty games won't be possible, but something will always have to give. The interesting thing is how they approach it for the big exclusives. Do they go the Ryse route and lower the res to keep the other areas high? Or will they turn AA or a combination of other things down and aim for 1080? And of course some will just aim too high and steer into choppy fps territory.







