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Madword said:
I would get rid of the hours and do days. Much easier to understand for people.

Costs are difficult, because many single player games you could in theory finish in about 8-10 hours, if the cost is too small the company lose out massively, if its too high, whats the point. It's really a difficult situation. I mean to rent a 2 hour film is like £3.49 or something in SD, HD is a couple quid more (which is why i generally don't rent films because if i think i will like it i will just buy it).

Yes, I was trying to ballance it in such a way that makes it difficult to ignore the benefits of paying for more hours or subscribing for longer. I much prefer the hourly structure to the day structure though. You would have a timer set from the moment you begin playing that counts down to the time alocated to your payment and when that times expires, it gives you the option to 'continue?' Once you've hit 'continue' it takes you to the payment screen again. Once you've paid, you're straight back into the game.

I know what you mean about the hours system though ... there ARE games that could be played for $2 (4 hours) if you so wish, but nothing is ever going to suit EVERY game anyway.



 

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