Thanks to Carl for moderating this thread. It's really not as bad as the reports implied.
I've let comments about Halo go where they aren't too bad. As someone noted early on the article *does* mention Halo so it isn't completely off-base.
My take: All the TLOU fans take a chill pill. The game is going to get some hate, its a very obvious cash-in. Everyone does it, no one likes it, and it doesn't help gamers to support it ON ANY PLATFORM. There is a tiny, tiny market for whom this would have been a first time purchase - certainly not enough to justify the expense if Sony truly believed they are the only ones that will get suckered into buying it at the full (and ridiculous) asking price. Full or near-full price offerings a year (or less later) with some DLC that has ZERO marginal cost at that point included is a price-gouge. Doesn't mean it isn't worth it to a few people with money to burn, but its an unfortunate industry-wide strategy.
Also, logic dictates that this most certainly *did* distract from other gaming priorities. Developing the title, marketing the title, producing the title. All that can be debated is to what extent the distraction occured - and thats a debate we'll never have sufficient evidence to put to bed. Did it prevent the development of a unique small-scale title (ala Child of Light)? Did it simply delay Uncharted 4 by a few months, or result in less marketing dollars being spent on some other, new IP? We'll never know. But pretending the title didn't use up resources is ridiculous.
starcraft - Playing Games = FUN, Talking about Games = SERIOUS