Shadow1980 said:
Watch your tone. There's no reason to get all nasty. I wasn't aware of the exact circumstances as to why Titanfall specifically wasn't exclusive, but I was right in saying that its exclusive status was sealed prior to the official announcement of either system. I still stand by my claim that most third party developers are going to be more apprehensive about releasing solely on XBO as it's clear now that the PS4 is outselling the XBO 2:1 globally. Unless you want to argue that MS never moneyhatting any third parties and that every single third-party exclusive on the 360 and XBO got that way because Sony told them to get lost or whatever, then it's probably the case for most games that MS offered them a good deal for exclusivity rights. But you've already made your feelings about Sony abundantly clear, so I doubt you'll see anything about the PS4 in a positive light, so I won't spend any more time on that subject. As for the Wii & Wii U, sure Ubisoft was one of the few third parties that did well on the Wii and gave it a good amount of support, but look at what kind of games they released on it. I never said the Wii or Wii U were devoid of third party games, only that they aren't getting the third party games they need. There were almost no third-party AAA titles released for the Wii. Sure, it got very poor ports of several COD games, but where was Grand Theft Auto, Battlefield, Assassin's Creed, Elder Scrolls, Batman: Arkham, Resident Evil, BioShock, SoulCalibur, Final Fantasy XIII, Far Cry, Borderlands, Saints Row, Mortal Kombat, LA Noire, Burnout, The Orange Box, Portal 2, most Tom Clancy games, and countless other titles released for the 360 and PS3? They weren't there, because the Wii didn't cut the mustard in terms of power. The Wii U is facing the same problem. Look at the third-party games it gets. All of them are also available on the 360 and PS3 at about the same quality. That's not the kind of third-party support it needs, as few gamers are going to buy a system for games that they can already play on their 360 or PS3. It was an eventuality that even the kind of third-party support the Wii U has wasn't going to last. As devs focus more and more on the PS4 and XBO, the less we'll see them bother with the Wii U. The only thing major Ubisoft has on tab with the Wii U right now is Watch Dogs. Assassin's Creed Unity is only on PS4 and XBO. Yes, the Wii U will still get some third-party support just like the Wii did, mostly from Ubisoft and Sega, but it's not going to be getting the support the PS4 and XBO are getting. Once there are no more cross-gen games it isn't likely going to be getting any major AAA titles aside from anything they footed the bill for themselves (e.g., Bayonetta 2). In addition to future Assassin's Creed games, it will not be getting Destiny, Battlefield, Final Fantasy XV, Kingdom Hearts III, Metal Gear Solid V, Evolve, Alien: Isolation, The Evil Within, The Crew, Far Cry 4, Dying Light, Mortal Kombat X, The Division, Arkham Knight, The Witcher 3, Star Wars: Battlefront, Cyberpunk 2077, Rise of the Tomb Raider, the Doom reboot, or the inevitable Grand Theft Auto 6, and countless other unannounced games that will come out in 2015 and beyond, to say nothing of games released in the past year that never were ported to Wii U. The reason the Wii U is bereft of all those big titles is because it isn't powerful enough. All of Nintendo's third-party woes over the past 18 years has been solely because of hardware design decisions. Period. Had the Wii U had full parity with the PS4 and XBO, this wouldn't even be an issue. It's fortunate that Nintendo makes some of the best games in the industry, as such games make their hardware well worth the price of admission. Unfortunately, a lot of gamers don't feel the same way. Sure, they went gaga over the Wii because it was inexpensive, had an excellent gimmick, and was well-marketed, but the Wii U doesn't have as big of a price advantage this time, it was poorly marketing, and while motion controls had been a dream since the 80s, finally materialized in 2006, and had its time in the sun, the tablet, for all of its practical value, just didn't resonate with gamers like the Wiimote did. In fact, I think had the Wii been as powerful as the 360 and PS3 and had a robust online service and a standard gamepad to complement the Wiimote, it would have beaten the PS2 to become the best-selling system ever as it would have had the added value of all those major third-party AAA titles in addition to its strong first-party lineup and innovative motion control titles. I like Nintendo, they're my favorite game company, but I really wish they'd make a system that got every big third-party game, because I probably wouldn't even bother with PlayStation or Xbox until they were dirt cheap. A powerful Nintendo console that got all the big third-party games would take care of 95% of my gaming needs for the generation. |
You need to summarize your arguments shorter. I don't have the patience to read that many arguments which are pretty much "agree to disagree".
The third party problems aren't because of the hardware. Upscaling is hard, downscaling is easy. Developers are making a bigger issue out of that than they should be. The real reason is simply that Nintendo doesn't have a receptive audience for most third party games. It's easier to blame it on Nintendo's hardware than to admit they can't tap the audience.
Third parties actually have no choice but to go out of their way customizing their games from scratch to try and draw in the Nintendo crowd. That's a plus if anything not a minus. Take "The Last of Us: Remastered" for instance. The changes from the previous console are pretty much cosmetic with a few bells and whistles thrown on. However, a third party game redone for the Wii U usually has dramatic changes to it. Even if it's just a port, the added gamepad functionality alone is usually pretty impressive.
My initial argument was that fans would get more for their money if they supported Nintendo or Microsoft this generation. That still stands. I've given you half a dozen angles from which Sony has failed to capitalize on. I've shown you that the other two are amped and ready to move in with huge results. I stand by my argument that Sony is a dead horse who's crawling in the lead because fans are making up the slack.







