Shadow1980 said:
Titanfall was obviously set to be an Xbox exclusive well before either system was even announced. Prior to then nobody expected things to turn out like they have. I'm pretty sure a lot of people thought the XBO would handily win the U.S. & UK and be at a reasonably healthy second place in continental Europe. It's certainly a good explanation as to why the XBO got several third-party exclusives. But I think those will evaporate much more quickly than they did last generation. As for exclusives, neither the 360 nor PS3 were shining examples of awesome exclusive libraries. The only notable exclusives the 360 had in its first year were Perfect Dark Zero, Kameo, and PGR3 at launch and Dead or Alive 4, Saints Row, Dead Rising, and Gears of War later. The only notable exclusives the PS3 had in its first year were Resistance, Ridge Racer 7, Motorstorm, MLB 07, F1 Championship Edition, Heavenly Sword, and Ratchet & Clank Future (Uncharted came out just past the PS3's first birthday). Both systems probably had other exclusives as well, but they and even most of the listed games failed to light up the charts, and not many of them were games that were highly regarding with a lasting impact. Of course, while exclusives are important I think you overestimate their impact. Few games give significant boosts to hardware sales, and those that do rarely provide boosts longer than a couple of weeks. The number of games that have had truly meaningful and lasting impacts on hardware sales can be counted on one hand: Super Mario Bros., Sonic the Hedgehog, FFVII, and Halo: CE are probably the only examples. Sunset Overdrive and the MCC aren't going to significantly change the XBO's fortunes, as the former isn't exactly tearing up the preorder charts and the latter is a compilation, which have historically never been system-sellers. No one game is going to change the XBO's fortune. It's already lost too much momentum, and the only thing that's going to rebuild it sufficiently to pass the XBO in the U.S. is for it to get below the PS4 in price, not merely getting it to parity by unbundling Kinect, and I doubt Sony will let that go without answering back with a price cut of their own.
The Wii U only had strong third-party support earlier on was because it was only marginally more powerful than the 360 & PS3. All that third-party support was for seventh-gen and cross-gen titles, and even in the case of the latter it's missing several notable and popular titles. Third parties released on the Wii U because "Hey, why not give 'em a cheap port and sell another 200,000 copies." But the reason third-party support for the Wii U is going away isn't because the Wii U has sold rather poorly. It simply lacked the power third parties wanted from an eighth-gen system. I could have told you back at the start of next year that third parties would be gradually reducing support to the system once the PS4 and XBO arrived. It's the same reason why the Wii did not have strong third-party support. That thing was the fastest-selling system in history and third parties still didn't want much of anything to do with it except maybe to dump party games and cheap shovelware on it. It's never been about hardware sales for third parties when it comes to Nintendo. For four generations straight it was the very nature of the hardware itself that resulted in Nintendo losing a lot of third-party support. First cartridges on the N64, then mini-DVDs on the GameCube, and then low specs on the Wii and Wii U. The Wii U could have sold over twice as many units to date as it has and third parties still wouldn't have bothered supporting it for longer than they felt was necessary. I guarantee you if Nintendo's next system is a standard console on par with the PS5 and Xbox 4 in specs, third parties will come flocking back. |
Ok you're just pulling stuff out of your ass... It's not even argumentative, you're just wrong. Titanfall, the developers themselves said that they asked Sony if they wanted it, Sony didn't respond so it ended up as an exclusive.
The Wii U started out with strong third party support because Ubisoft, Sega, and several other companies made a KILLING on the Wii. Ubisoft had games like Zumba fitness, and other casual games which sold in the millions and had almost no development costs, same with Sega. Sega had Mario and Sonic at the Olympic games. Those games cost a lot less to develop than something like Assassin's Creed so of course they would support the Wii U. Assassins Creed type games are a gamble whether they will even break even with them.
I didn't read everything because you when I glossed through those two glaring errors killed my motivation to.







