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UTKresh said:

I did not insult you. you probably are a teenager (which is not an insult anyway. be happy that you are young). Arguing with you makes little sense nonetheless. You don´t even know the basics of level of detail. Even the in-game character model is never the same but changes when being farther away from the camera. and with changing i don´t only mean the poly-model, but also textures and to some degree even model-illumination (for example disabling subsurface-scattering effects).

the character model shown in the UC4 trailer has certenly > 1 mil polys. probably even > 5 mil. if you believe your in-game player model will have anything > 1 mil polys you will certenly be disappointed.

nonetheless the game is probably going to look great anyway. just don´t be brainwashed that easily by pr-bullshit ok.

YOu are basing your arguments on assuptions whereas I am giving you clear examples from the developer's work and their qoutes as well. ND already achieved what I am talking about in TLOU:R and they said Drake's model will have about 2 times more polygons than Joel's model

This is a completly in-game screenshot of Joel in the area with shit ton of other people. It was made by a user on NeoGaf. Now please show me the noticeable differences between cutscene model Joel and this one here. Only then will I take your point seriously