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fazz said:
leo-j said:
fazz said:
It's thanks to multiple factors:

-128 bit memory interface
-8 Raster Operators (vs 16 in the normal 7800GTX)
-256MB of RAM available directly to the GPU (the other 256MB would have too much latency to use it as a frame-buffer)

You will be eating your PC fanboy words, when Wardevil is released and it looks better than all games this gen, and running at 1080p at 60fps.


Fanboy words? You even know what latency or a raster is? Can't you stand someone saying something about the PS3?

You have to understand that the PS3 has limitations too. The Cell doesn't gives it some sort of magical powers that overcome any technical limit.

And we will see about Wardevil. Want to make a bet about it? Something like "Wardevil will not look better than all games this generation"

 


 You expect leo-j to understand the limitations? No offense leo-j, but stop overrating the PS3's hardware. It just makes things worse. You think doing that will stop the "loz, Sony fanboys and SDF are so stupid" us PS fans get all the time? It's better to underrate than to overrate. It just makes people look bad. The PS3 only has 256MB for Graphics. 256MB RAM for other processes. It's just not enough for a fantastic game in 1080p. The RAM is something that really limits this.



PSN: Lone_Canis_Lupus