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leo-j said:
fazz said:
It's thanks to multiple factors:

-128 bit memory interface
-8 Raster Operators (vs 16 in the normal 7800GTX)
-256MB of RAM available directly to the GPU (the other 256MB would have too much latency to use it as a frame-buffer)

You will be eating your PC fanboy words, when Wardevil is released and it looks better than all games this gen, and running at 1080p at 60fps.

I hope you're joking.

You can't magically code around hardware limitations to that degree.

Saying that current PC cards (and possibly even the now outdated 7800gtx, I have to look at its specs) have higher graphics capabilities than the RSX isn't fanboyism, it's fact.