ssj12 said:
lol your missing my point completely. If your going to use motion sensing do it correctly. Dont make it so that you need to hold something that contains a point that allows the machine to think your making a move. The WiiMote is to much of bad motion sensing/capture. I'll have to find it but theres some guys working on games that use full motion capture cameras for fighting games and FPSs and all those. Its really cool. In the fighting game demoed, you actually kick punch jump etc to make your character do those each things. It also has unrealistic charge attacks where you switch your arms in circles to charge energy to release a stronger attack. Motion sensing should be moving away from the controller and bring you into the games not making you hold an item. The reason why I said the SixAxis is the right direction is because its showing what motion sensing can do while adding to the gameplay instead of making you work for the gameplay. The EyeToy and PSEye are stepping stones that should show that Sony wants to bring the world to the next stage of gameplay. I dont want to hold a controller for a shootiing game, I want to take a fake gun or make believe my hand is a fake gun and make a gun shoot like movement and shoot. I want to aim my body using free formed control instead of being limited to what a hunch of plastic can do. The EyeToy was to early to really bring in that idea. The PSEye which is an improved EyeToy will show what motion capture should be in gaming. Burnout 5 will take advantage of the motion capture abilities of the PSEye and Vision Cam. Games like Eye of Judgment shows a new world of interaction with games that are the next step. The demo of that cancelled game EyeDentity which you talked and guided two characters to do things thats another form of motion capture that we need where the game puts you into the game and you talk to the characters. Nintendo is screwing up what Sony was trying to do with focusing on motion in a controller instead of the context of actually interacting game with motion. Truly you guys say Sony is bad for the industry but truly to do truly what Sony wanted you need power. Hence the PS3 being as strong as it is. If Sony wasn't trying to push the industry the way it should go the PS3 would have been weaker then the 360 but stronger then the Wii, and have a $300 price tag. |
This passage reminds me of an article I read about Kuturagi, where it stated pretty directly that he was a great engineer with no marketing skills whatsoever. He always wanted bleeding edge technology, and wanted to push gaming in all sorts of directions. No one is arguing that Sony isn't pushing the technological envelope more than Nintendo is.
But the PC is miles ahead of both. Why aren't you trumpeting the PC? It's had motion capture technology ripe for the plucking for over a DECADE. The available hardware is already superior to the PS3, there are already games in development for the PC that the PS3 can't handle, and these advantages will only grow as time passes and the PS3 remains a stable platform instead of a constantly evolving one. Yes! PCs are the essence of possibility, much more than the PS3 is. Heck, Microsoft's Sidewinder controller was years ahead of the Wii-mote.
Just as Kuturagi was an intense technophile, you're engrossed in the fully emersed, technolophilic world of a hardcore gamer. You're thinking about the possibilities of the future, thinking about technology that may not be quite ripe yet, but looking at it and dreaming, and thinking: "What does the future hold?" I agree, the future is very exciting. But for selling new products to mainstream consumers right now, the future is both expensive and inefficient (by which I mean, usually high-end technologies have not been streamlined. For example, motion sensing technology for the PC HAS existed for a decade, but even now it's still too crude to really be applied in a highly functional and easy to use manner).
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