| ssj12 said: lol your missing my point completely. If your going to use motion sensing do it correctly. Dont make it so that you need to hold something that contains a point that allows the machine to think your making a move. The WiiMote is to much of bad motion sensing/capture. I'll have to find it but theres some guys working on games that use full motion capture cameras for fighting games and FPSs and all those. Its really cool. In the fighting game demoed, you actually kick punch jump etc to make your character do those each things. It also has unrealistic charge attacks where you switch your arms in circles to charge energy to release a stronger attack. Motion sensing should be moving away from the controller and bring you into the games not making you hold an item. The reason why I said the SixAxis is the right direction is because its showing what motion sensing can do while adding to the gameplay instead of making you work for the gameplay. The EyeToy and PSEye are stepping stones that should show that Sony wants to bring the world to the next stage of gameplay. I dont want to hold a controller for a shootiing game, I want to take a fake gun or make believe my hand is a fake gun and make a gun shoot like movement and shoot. I want to aim my body using free formed control instead of being limited to what a hunch of plastic can do. The EyeToy was to early to really bring in that idea. The PSEye which is an improved EyeToy will show what motion capture should be in gaming. Burnout 5 will take advantage of the motion capture abilities of the PSEye and Vision Cam. Games like Eye of Judgment shows a new world of interaction with games that are the next step. The demo of that cancelled game EyeDentity which you talked and guided two characters to do things thats another form of motion capture that we need where the game puts you into the game and you talk to the characters. Nintendo is screwing up what Sony was trying to do with focusing on motion in a controller instead of the context of actually interacting game with motion. Truly you guys say Sony is bad for the industry but truly to do truly what Sony wanted you need power. Hence the PS3 being as strong as it is. If Sony wasn't trying to push the industry the way it should go the PS3 would have been weaker then the 360 but stronger then the Wii, and have a $300 price tag. |
Lol not entirely sure the point you are trying to make. Of course it would be cool to punch and kick and have the TV read your motions, that's not really an issue at the moment because the technology isn't anywhere near what it should be to implement it. That may be the Wii 2, who knows. As far as the Six-axis, I think it's a huge mistep for Sony. It's horribly awkward and doesn't sense well at all. The shape of the controller itself limits the gameplay. The Wiimote and Nunchuck offer 2 remotes, with complete freedom of motion on both. This is prefereable IMO. The Eye of Judgement is awesome, though it's current implementation is too niche. I'm not saying Sony doesn't occaissionaly take a nice step in developing and advancing technology, but their focus is on HD graphics and larger media, which I don't find a need for currently. I would prefer to play with good graphics, new (well implemented) control, and deep challenging games. Of course some of their tech is cool but if they don't implement it in anything but the e-thug type games, then what's the purpose in it? You are narrowing your genres down to casual rampant destruction and tossing out the possibility for deeper uses.








