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The Fury said:

There is something about this statement and the idea about EA Access that seems a little off. Only on Xbox One is fine, it's great for those that feel this will be of value but for Sony to say it's not good for consumers makes me thing something else is going on.

For example, when a game sells (hard copy or download) some of the money from that sale goes to Sony, MS or Nintendo for the 'right' to have the game on their system. Me thinks that this service bypasses that income, while MS happy to let EA do this on their system because they are mostly rolling in money and want more people to use the system anyway. Sony on the other hand might not be as willing to let that extra income go. While in the case of PS+, the companies that make the games get a cost for putting the game on PS+, EA might not be giving any income to Sony for using their system for this service.

So while it hasn't been explained how the income in made, if Sony don't make any from the service being on their machine, why bother, especially when the games are out there to purchase anyway, just in hard for or download from the store.

I doubt all this though... maybe they really don't think it's good value.

Not quiet like that. $60 game. Sony/MS gets ~$15 for royalties, Reatiler gets ~$15 and Publisher gets ~$30. 

If the third party game has certain exclusivity benefits, then sony/ms either pays up front for it or reduces how much they take on royalties per game giving more to the publisher. 

If you are looking at store based exclusivity, like what you see with gamestop/amazon pre-order bonuses, the store takes less money from selling the game giving more back to the publisher.

If you are looking at a system where the publisher has the consumer already pay a service charge, then thats not the business of sony/ms. They still get whatthey get for the ame being on their platform. The publisher is the one that now stands to make less from each game sale. But in the case of EA here, they are hoping that this will expose more people to their games and ultimately boost the sales of their games.