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amak11 said They are hardly misleading, it's a simple way to tell the difference between the consoles in terms of raw power. Would it make it any better if I put the PS3 at 440 and the 360 at 450? it's a way for people with no technical knowledge of the consoles to understand the difference. The Wii U has it's number where it's at because of the NDA about the true specs of the console. We just know it's a Tri-core powerPC based processor running at 1.23ghz per core (for comparisons sake, the PS4 is 1.8ghz per core), 2gb DDR3 ram with 1gb dedicated to gaming. Custom AMD gfx chip with 32mb eDRAM (which we still have no confirmed idea what series it's based on because this changes from 4800 series to 5000 series to the 6000 series) Anyways, consider every 100 or so a graphical leap in what a console can do. All my explination was suppose to be, was a simple explination of power differences in the consoles. Suggestion in the future, just ask what I meant I'll gladly answer you question. These string of post wasn't needed at all |
I'm sorry but I don't agree, your information won't give people who dont understand these things an accurate indication of these machines capabilities. You are in marketing so you know the concept of false advertising and those numbers ARE misleading. You cant map them to any aspect of the Wii Us hardware in comparison to the hardware within the new HD twins. You should use things that can actually be measured (GPU throughput, Usable RAM, CPU clockspeeds, Core counts and internal HDD capacity). These all show that the system lags behind anywhere from 3 to 5 times based on the components being compared and that is not "close" to the XBox One.
3 1.2GHz cores are not close to 8 1.7GHz cores
1GB of usable ram is not close to 5GB or faster DDR3
12.8GB/s of memory bandwidth is not close to 68GB/s of memory Bandwidth (ignoring the esRAM for both systems)
352GFLOPS is not close to 1300GFLOPs
Don't use NDAs as an excuse because hackers, devs and Digital Foundry has accurately predicted the performance levels of Wii U hardware even before it was released (Digital Foundry vs Nintendo E3 2011). Every 1st and 3rd party face off falls in line with LOGICAL conclusions derived from tear downs, power usage and modern GPU architectures.
Those numbers you came up with cannot be justified in any way, but the other charts posted in this thread can. Use those to easily explain to people. You wouldn't be able to market the Wii U (or any other system) with those numbers in any country with strict advertising laws. Sony got sued in South Africa for making baseless claims about the PS3s power back in the day, because it was misleading.








