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Soundwave said:

I'd be fine with yearly updates too. NSLU came out like 8 months after NSMBU's release? That would be fine with me. 

I think any set up though where you have to pay for every individual track and character one by one just wouldn't work. It creates an impression (rightly or wrongly) from the consumer that you are bending them over to make money off every little thing. 

It creates a resentment that as a game creator IMO isn't worth it. 

I don't really need "constant" content for a game like F-Zero either, it just would be nice to not have to wait 13 years between games. It's actually kind of exhausting if a game you like has constant content because then as a fan you feel like you're missing out on something by not playing, even if you kind of would like to take a break from the game, lol. 


Again, you might not need constant updates for the games you love and new content, but some people do and that's the only way a subscription service would work. If it's only going to be yearly or bi-yearly you might as well just make a new game. This was one way that I thought of for Nintendo to increase their output as you don't need nearly as many people to make new tracks and the like as you do to make a brand new game. Not to mention a constant stream of revenue, etc.