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VanceIX said:

Not quite for regenerating it. It would work if the world was completely random, but to revisit areas and have them in a certain state, you would need to store that state. PProcedurally generated games like Minecraft have this issue, since all visited tiles have to be stored for later use, they cannot be regenerated in the same state on the fly. It would work if you didn't need to come back to the exact same environment, but that wouldn't work in a game like Zelda.


Sure but how big of a piece of terrain do you think is involved in the save state and how much of can be randomly generated?

Look back at the pic.   I could imagine large portions of land (each protrusion from a 0 axis point) being a single save state.  So you'd need basic corrdinates and a height map.  Then randomly generate the foliage and rocks.     More detailed locations or portions would naturally need a more detailed saved state but if much of the terrain is as we see in the pic, they could get away with a lot of random data.

However, I actually doubt very much this is what they plan and the game will have some form of boundaries.



The rEVOLution is not being televised